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MobileMesh wrapped in compound problem
I have been tracking down a problem with mobilemeshes "sticking" to other meshes and generally a bad behavior. (i am using the latest version 92b2ac9a73a4)
The problem appears when two MobileMesh shaped that are wrapped in a compoundbody, collide with each other.
I was able to reproduce it in a modified MobileMeshDemo.cs (attached).
Start the demo and use mouse drag to throw the inner body around and it will stick on the outer body. It may also start shaking and you probably will not be able to grab it with the mouse anymore.
(You can throw it on the 'roof' and it will stick on it)