BEPUphysics is a 3D physics library by BEPU. It’s fast and has a bunch of cool features like constraints, terrain, static and instanced meshes, continuous collision detection, custom collision rules, vehicles,
easy multithreading, yadda yadda yadda.
primary version uses its own math libraries for cross platform development. The XNA fork makes it easier to compile for XNA-specific platforms (though still
uses the BEPUutilities math). There's also some
Just starting out? Check out the
Getting Started tutorial in the documentation section.
For discussions about BEPUphysics, please head to the
If you're looking for more BEPU-related stuff, head to the
main BEPU website.
If you're feeling angelic, you can throw money at us: